Frequently Asked Questions
Where can I download Wake Up, Koala!?
Wake Up, Koala! is currently available on the Google Play Store and we are working on getting a version for the Apple App store.
(Note: Android version 5.0 or Lollipop is needed to get it from the Google Play Store)
What is the purpose of the game?
But, not to worry–if you want to just play the game just for fun, you can do that as well!
Who made this game?
The game was made by students in the Game Design program at Bradley University in Peoria, Illinois. This award winning program is nationally ranked. Many alumni from the program have gone to work for game companies, such as Volition, Sony Computer Entertainment of America-Santa Monica Studio, Riot Games, Obsidian, f84 Games, Blindlight Studios, Dire Wolf Digital, Serenity Forge, and many more.
Team members include: Kyle Des Jardins, Jake Rodelius, Alex Jagim, Nick Luciani, Trevor Tomasic, Payton Orr, Alan Lam, Jordon Lamping, Nathan Clark, AJ Hambley, Dominic Bavetta, Joel Firneno, Rhianna Guptill, Michael Howley, Billy Peters, Chadwick Watson, and Ian Karlovsky.
Overseeing the production process was Dr. Monica McGill, a faculty member at Bradley University who has researched, produced, and published several games related to health.
How long did it take to make this game?
How did you come up with the idea for the game?
Where can I get more information about Sjögren's Syndrome?
How can I donate to the Sjögren's Syndrome Foundation?
What if I have questions about how to beat a level?
How much did it cost to make this game?
The game was made by students performing research and game development under Dr. Monica McGill. As a hands-on research project, the Sjögren’s Syndrome Foundation were collaborators, but did not pay for the game to be built.
In March 2016, the team received a grant from John Barrett Trust to cover travel costs and to convert the game into Spanish. Look for this next!