Frequently Asked Questions

Where can I download Wake Up, Koala!?

Wake Up, Koala! is currently available on the Google Play Store and we are working on getting a version for the Apple App store.

(Note: Android version 5.0 or Lollipop is needed to get it from the Google Play Store)

What is the purpose of the game?
The purpose of the game is primarily to raise awareness about Sjögren’s Syndrome in a light, fun way. Though we recognize that Sjögren’s is a serious illness, we want to engage players first and provide them with an entertaining experience. We sort of slip in information about the disease along the way.

But, not to worry–if you want to just play the game just for fun, you can do that as well!

Who made this game?

The game was made by students in the Game Design program at Bradley University in Peoria, Illinois. This award winning program is nationally ranked. Many alumni from the program have gone to work for game companies, such as Volition, Sony Computer Entertainment of America-Santa Monica Studio, Riot Games, Obsidian, f84 Games, Blindlight Studios, Dire Wolf Digital, Serenity Forge, and many more.

Team members include: Kyle Des Jardins, Jake Rodelius, Alex Jagim, Nick Luciani, Trevor Tomasic, Payton Orr, Alan Lam, Jordon Lamping, Nathan Clark, AJ Hambley, Dominic Bavetta, Joel Firneno, Rhianna Guptill, Michael Howley, Billy Peters, Chadwick Watson, and Ian Karlovsky.

Overseeing the production process was Dr. Monica McGill, a faculty member at Bradley University who has researched, produced, and published several games related to health.

WUK-Full-Team-Photo

How long did it take to make this game?
We started basic research of Sjögren’s in August 2015, and the game design and development got underway in October 2015 and was formally completed in April 2016. With 18 team members, the game was constantly evolving to become the game that it is today.
How did you come up with the idea for the game?
Like any ideas for a game, we started with several blue sky sessions, just entertaining ideas that would incorporate symptoms of Sjögren’s in a meaningful way without being preachy or dominating the game. After we started to narrow down our ideas, we moved into brainstorming sessions to help refine them. With inspiration from a teddy bear, we latched onto the koala theme, since koalas are sleepy (like many Sjögren’s patients) and many times they get their moisture from eucalyptus leaves. From there we started building, on the theme using nature as well as other popular games.
Where can I get more information about Sjögren's Syndrome?
The Sjögren’s Syndrome Foundation has been leading the way in helping patients find information about Sjögren’s. We recommend that you visit http://sjogrens.org for more information.
How can I donate to the Sjögren's Syndrome Foundation?
You can donate on the Sjögren’s website at www.sjogrens.org/main-payment-page/. The Foundation is a 501(c)3 organization and all donations are tax deductible.
What if I have questions about how to beat a level?
Check out our forum! Visit wakeupkoala.com/forum. You can share information, post questions, and get help with the game. We’re not equipped to answer questions about Sjögren’s, but you can always visit sjogrens.org for more information about the disease.
How much did it cost to make this game?

The game was made by students performing research and game development under Dr. Monica McGill. As a hands-on research project, the Sjögren’s Syndrome Foundation were collaborators, but did not pay for the game to be built.

In March 2016, the team received a grant from John Barrett Trust to cover travel costs and to convert the game into Spanish. Look for this next!

My organization would like help making a game like this. Who do we contact?
Great! We would love to talk to you! To protect ourselves from all sorts of nasty spam, we ask that you please fill out the contact information page for more information.
What tools did you use to make the game?
Many! But we primarily used Unity3D, Adobe PhotoShop and Illustrator, Audacity, Audition, Google Docs, Google Spreadsheets, Skype, Assembla, and more. We’ve been very busy!
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